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Murpyhevi zakoni

Više
18 godina 7 mjeseci ago #8232 od blento
Murpyhevi zakoni was created by blento
Ev danas sam se registrirao kao admin..pa napisao par zakona koje su se ljudima svidjeli..tak da je pozeljno znati ih..jer spasavaju glavu u borbi...
Scepan ih ima...no ak neko nema..pogledajte.. 8) 8)

MURHPY'S LAWS OF COMBAT
1. If the enemy is in range, so are you.
2. Incoming fire has the right of way.
3. Don't look conspicuous; it draws fire.
( For this reason aircraft carriers have been called "Bomb Magnets")
4. There is always a way.
5. The easy way is always mined.
6. Try to look unimportant, they may be low on ammo.
( Trivia devotees will recall the sudden disappearance of rank and
distinctive caps on the uniforms worn by Soviet officers in
Afghanistan)
7. Professionals are predictable, it's the amateurs that are dangerous.
8. The enemy invariably attacks on two occasions:
a. when you're ready for them.
b. when you're not ready for them.


9. Teamwork is essential, it gives them someone else to shoot at.
10. If you can't remember, then the claymore is pointed at you.
11. The enemy diversion you have been ignoring will be the main attack.
12. A "sucking chest wound" is nature's way of telling you to slow down.
13. If your attack is going well, you have walked into an ambush.
14. Never draw fire, it irritates everyone around you.
15. Anything you do can get you shot, including nothing.
16. Make it tough enough for the enemy to get in and you won't be able to
get out.
( This seems to be the guiding design principle behind the Soviet's
BMP and our Bradley infantry vehicle, both of which nicely package the
troops in armored boxes for group destruction)


17. Never share a foxhole with anyone braver than yourself.
18. If you're short of everything but the enemy, you're in a combat zone.
19. When you have secured an area, don't forget to tell the enemy.
20. Never forget that your weapon is made by the lowest bidder.
21. Friendly fire isn't.
22. If the sergeant can see you, so can the enemy.
23. Never stand when you can sit, never sit when you can lie down, never
stay awake when you can sleep.

24. The most dangerous thing in the world is a second lieutenant with a map
and a compass.

25. There is no such thing as an atheist in a foxhole.
26. A grenade with a seven second fuse will always burn down in four seconds.
27. Remember, a retreating enemy is probably just falling back and regrouping.


28. If at first you don't succeed call in an air-strike.
29. Exceptions prove the rule, and destroy the battle plan.
30. Everything always works in your HQ, everything always fails in the
colonel's HQ.


31. The enemy never takes notice until you make a mistake.
32. One enemy soldier is never enough, but two is entirely too many.
33. A clean (and dry) set of BDU's is a magnet for mud and rain.
34. Whenever you have plenty of ammo, you never miss. Whenever you are low
on ammo, you can't hit the broad side of a barn.
35. The more a weapon costs, the farther you will have to send it away to
be repaired.
36. Field experience is something you don't get until just after you need it.
37. Interchangeable parts aren't.
38. No matter which way you have to march, its always uphill.
39. If enough data is collected, a board of inquiry can prove ANYTHING.
40. For every action, there is an equal and opposite criticism. (in boot camp)
41. The one item you need is always in short supply.
42. The worse the weather, the more you are required to be out in it.
43. The complexity of a weapon is inversely proportional to the IQ of the
weapon's operator.
44. Airstrikes always overshoot the target, artillery always falls short.
45. When reviewing the radio frequencies that you just wrote down, the most
important ones are always illegible.
46. Those who hesitate under fire usually do not end up KIA or WIA.
47. The tough part about being an officer is that the troops don't know what
they want, but they know for certain what they DON'T want.
48. To steal information from a person is called plagiarism. To steal
information from the enemy is called gathering intelligence.
49. The weapon that usually jams when you need it the most is the M60.
50. The perfect officer for the job will transfer in the day after that
billet is filled by someone else.

51. When you have sufficient supplies & ammo, the enemy takes 2 weeks to
attack. When you are low on supplies & ammo the enemy decides to attack
that night.



52. The newest and least experienced soldier will usually win the
Medal Of Honor.
53. A Purple Heart just goes to prove that were you smart enough to think
of a plan, stupid enough to try it, and luck enough to survive.
54. Murphy was a grunt.
55. You aren't Superman. (Freshly graduated recruits from Marine boot camp,
and all fighter pilots, especially, take note)
56. Suppressive fires - won't.
57. If it's stupid but it works, it isn't stupid.
58. When in doubt empty the magazine.
59. No plan survives the first contact intact.
60. If you are forward of your position, the artillery will fall short.
61. The important things are always simple.
62. The simple things are always hard.
63. No-combat ready group has passed inspection.
Note: No marine unit has ever failed a combat readiness inspection,
which suggests peacetime inspections are readiness as mess hall food
is cuisine)

64. Beer Math -> 2 beers time 37 men equals 49 cases.
65. Body count math -> 3 guerrillas plus 1 probable plus 2 pigs equals 37
enemies killed in action.

66. Things that must be together to work, usually can't be shipped together.

67. Radios will fail as soon as you need fire support desperately.
(Corollary: Radar tends to fail at night and in bad weather, and
especially during both)
68. Tracers work both ways.
69. The only thing more accurate than incoming enemy fire is incoming
friendly fire.
70. If you take more than your share of objectives, you will have more
than your fair share to take.

71. When both sides are convinced they are about to lose, they're both right.

72. The enemy never monitors your radio traffic until you broadcast on an
unsecure channel.

73. Whenever you drop your equipment in a fire-fight, your ammo and grenades
always fall the farthest away, and your canteen always lands at your feet.
74. As soon as you are served hot chow in the field, it rains.
75. Never tell the platoon Sergeant you have nothing to do.
76. The seriousness of a wound is inversely proportional to the distance to
the nearest form of cover.
77. Walking point = sniper bait.
78. Your bivouac for the night is the spot where you got tired of marching
that day.
79. If only one solution can be found for a field problem, then it is usually
a stupid solution.

80. Recoiless weapons aren't.
81. Suppressive fire works on everything but the enemy.
82. All or any of the above combined

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  • dean
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18 godina 7 mjeseci ago #8236 od dean
Replied by dean on topic Murpyhevi zakoni
svidjeli !!!!!!!!!!Druže Blento nemoj mi to radit :P :P

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Više
18 godina 7 mjeseci ago #8242 od blento
Replied by blento on topic Murpyhevi zakoni

Dean napisao: svidjeli !!!!!!!!!!Druže Blento nemoj mi to radit :P :P



hehe...dok si ti onako kampao i igrao sam..mene su molili oni koji cekaju da ti umres..da napisem jos koji... :lol: :lol: :lol:

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Više
18 godina 7 mjeseci ago #8250 od dax
Replied by dax on topic Murpyhevi zakoni
Da mi je znat koji je taj Marfi. Tip je legenda :D

I torture and kill young turtles.

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  • mato
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18 godina 7 mjeseci ago #8252 od mato
Replied by mato on topic Murpyhevi zakoni
. Professionals are predictable, it's the amateurs that are dangerous. ova je za tebe sine zvonimire :wink: ma murphy je kralj.. :D

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Više
18 godina 7 mjeseci ago #8255 od blento
Replied by blento on topic Murpyhevi zakoni

dax napisao: Da mi je znat koji je taj Marfi. Tip je legenda :D


hmm..dax..ne znam jel me zezas ili? ....no evo ti link..
Vecinu toga nije on izjavio..vec su ljudi nadopunjavali...

en.wikipedia.org/wiki/Murphy's_law
www.geocities.com/murphylawsite/

inace ovo su osnovni zakoni...

Murphy's Laws.

1. If anything can go wrong it will
2. Nothing is ever as simple as it seems
3. Everything takes longer than you expect
4. If there is a possibility of several things going wrong, the one that
will do the most damage will go wrong first.
5. Left to themselves, all things go from bad to worse.
6. If you play with something long enough, you will surely break it.
7. If everything seems to be going well, you have obviously overlooked
something.
8. If you see that there are four possible ways in which a procedure can go
wrong, and circumvent these, then a fifth way, unprepared for, will
promptly develop.
9. Nature always sides with the hidden flaw.
10. Mother Nature is a bitch.
11. It is impossible to make anything foolproof, because fools are so
ingenious.
12. If a great deal of time has been expended seeking the answer to a problem
with the only result being failure, the answer will be immediately
obvious to the first unqualified person.
13. If anything just cannot go wrong, it will anyway.

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