- Postova: 2076
- Zahvala primljena: 2
Kraj za AA ili ???
- [ctn]pazimetak
- Topic Author
- Posjetitelj
Accuracy and CEM changes
We've modified the way weapons handle in Direct Action. Essentially these changes are intended to model our weaponry and overall accuracy in a more realistic manner - while still retaining fun factor and playability. This is necessary to advance development and usage of actual U.S. Army simulation training modules utilizing the core America’s Army game as a base. This of course benefits the Public game as well. To suggest this was difficult would be a huge understatement. In particular, Auto-Fire has received a lot of attention. You'll need to seek good firing posture and take careful aim - otherwise you're laying down a whole lot of suppression fire (which is great, but you'd best be prone first).
Adjusted Recoil
When firing in full auto the recoil gradually increases before levelling out. This more realistically portrays the controllability of automatic fire and promotes shooting in bursts or single-fire.
Damage Hindrance System
Physical reactions to damage have been enhanced. A camera shift will occur when players are hit to display pain; also to promote taking aim to make the first shot count. Other effects are also included such as view shifts when receiving falling damage.
Grenade Enhancements
Grenade kill radius has been dropped to a more realistic 5 meters (from 10) with fragment damage causing a gun down stun effect allowing room clearing assaults to still be successful.
CEM Adjustments
The CEM has been modified to cause very large increases in movement whenever sight mode is initiated. This added realism will promote the concept that a player needs their sights up if they want to shoot accurately. In addition to this, transparency has been added to the 2D sights for more realism and to make them easier to use. CEM bonuses due to proximity to other teammates have been adjusted as follows: highest bonus given when in close proximity to the Squad Leader, next highest bonus given when in close proximity to your Fireteam Leader, and a small bonus now given when in close proximity to any teammate (promoting teamwork).
Added Horizontal Hand Tremor
Previously only up and down breathing aim wander was noticeable on most weapons. Now more left and right wander has been added to more effectively portray arm tremor when weapon sights are up.
Bunny Hopping Deterrents
Players can no longer reload while in mid jump or jump while a reload is occurring. In addition the jump key is limited with a stall time between each jump. These two additions should deter most bunny hopping outright, however once a player becomes accustomed to the changes they can go anywhere they originally could in a speedy manner.
This is not a tactic anyone would employ in the real-world, so we're seeking to eradicate it in America's Army.
to je quote s americasarmy.com -a ... e kakvo sranje .. sazetak.. ko puca na auto = nema sanse da sta pogodi.. granata jos skracena za 5 m ... znaci opet u pola od ovog... nema vise bunny hoppinga s semom da pada preciznost vec sve ode jednim skokom.. a bombe kad padnu malo dalje te odbace a ne ubiju .. sistem kao flash .. crni se sve i imas damadge.. bah!!!! ako mene pitate sranje je sve sta sad rade.. PCR ce postat neigriv.. . a i dosta ostalih mapa
Please Prijava to join the conversation.
- stagger_lee
- Offline
- Platinski korisnik
PUSH THE BUTTON!!!
Please Prijava to join the conversation.
Trebalo bi jos nekako srediti to..da nema onih slucajeva kad stojis na vratima i nisanis...tip ti uleti i direktno te HS-ta...ili sto je jos bolje...kroz kisu tvojih metaka uspije uletiti unutra i ubiti te......
Igrao sam malo SWAT 3 sinoc na netu..i premda je AA puno bolja u nekim stvarima...no tih sranja koja AA ima..tamo su nemoguca...
svaka cast na ovim prepravkama
Please Prijava to join the conversation.
- dean
- Posjetitelj
Please Prijava to join the conversation.
- [ctn]pazimetak
- Topic Author
- Posjetitelj
Please Prijava to join the conversation.
PaziMetak napisao: ma sranje zivo puska ti se trese ako kraj tebe nije squad leader... WTF??? najbolje da sekrecete po 3 tako da vas RPG ili 203 sve ubije
dobro ajd sad to je malo diskutabilno...vidjet cemo sto to tocno znaci...no ono skakutanje je stvarno smijesno za jednu realisticnu igru..
pa nek mi teko kaze gdje je vidio da speacijalci kad ulecu i zgradu rade HOP HOP HOP..pa te terosrist promasi sa dva metra...onda ti pucas po njemu..pa on HOP HOP HOP..i tako dok ne uleti neki brale i okrene pusku prije glave i direktno vas obojicu HS-ta......ajd...daj jedan primjer!.. :lol: :lol: :lol:
Please Prijava to join the conversation.