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Battlefield: Bad Company 2

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14 godina 2 mjeseci ago #39639 od jopke
Replied by jopke on topic Battlefield: Bad Company 2
sve sredjeno samo nema igranja dok ne dodje nova graficka :lol:



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14 godina 2 mjeseci ago #39659 od jopke
Replied by jopke on topic Battlefield: Bad Company 2
dosla nova grafa (proradila)...danas se napucavamo malo na BF2 :salut:



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14 godina 2 mjeseci ago #39660 od crazy_chrisss

Jopke napisao: dosla nova grafa (proradila)...danas se napucavamo malo na BF2 :salut:


like :D hihihi

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14 godina 2 mjeseci ago #39666 od mrgud
Replied by mrgud on topic Battlefield: Bad Company 2

Jopke napisao: dosla nova grafa (proradila)...danas se napucavamo malo na BF2 :salut:


:thumleft:

mess with the best, die like the rest

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14 godina 2 mjeseci ago #39865 od Mr.Ti
Replied by Mr.Ti on topic Battlefield: Bad Company 2
Izasla R3 verzija client side...

forums.electronicarts.co.uk/batt ... gelog.html

This update is about performance and stability again. We are not doing any changes to the game's datafiles.

* Reduced input "lag"
On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
This could lead to the game having a high framerate, but input still feeling very sluggish.

Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
Control this setting via Settings.ini. Default setting: RenderAheadLimit=2

* Performance optimizations with biggest improvements on dual-core machines
* Fixed black "masks"
o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
* Improved hit-detection
o We've gone through the hit detection logic, and client+server will now give more consistent results.
* Fix for some "rubberbanding" issues
o C4 should stay attached to vehicles and not rubberband around
* Reduced spikes/dips in framerate
* Various fixes for alt+tab related CTD on Dx9
* More fixes for random CTD on Dx9
* Fix for crash when you're in a vehicle that gets destroyed

There was a race condition in the code;
System 1 thought "oh hey, you're leaving vehicle X"
System 2 thought "the vehicle got destroyed, let's remove it"

If system 2 ran before system 1, chaos would ensue.
This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.

Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.

-Mikael Kalms

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14 godina 2 mjeseci ago #39874 od jopke
Replied by jopke on topic Battlefield: Bad Company 2
Jep radi puuuuno bolje :thumleft:

Jedino sto mi sad ne radi alt+tab :x



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